Located in Pittsburgh, PA,
ice cream breakfast is an indie game development and game research effort I started in late 2006.
About Nathan McKenzie
Before ice cream breakfast, I worked in senior game programming and game design
positions at both
Raven Software and
Rainbow Studios, on titles including
Soldier of Fortune, Quake 4, Heretic 2, and Take No Prisoners, amongst others. I focused especially on special effects, artificial intelligence, weapon systems, player controls,
shader programming, and game balancing. Following that, I become involved with education researchers as an affiliate of
Games+Learning+Society, helping make educational game prototypes for Dr. David Shaffer and doing FX work on
Filament Games' Resilient Planet. I also spent a year, from 2005 to 2006, evaluating the Open Source game engines for the U.S. military. I've spoken at both GDC
and the Games, Learning, and Society conference.
My resume can be viewed
here.
I can be contacted at nathanATicecreambreakfast.com. Although my primary focus is my own independent development efforts and research, I'm always open to consulting and contracting possibilities
given the right projects and right teams.
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