I started Altar of Isaac sometime in the Fall of 2009, after releasing Sparks and Dust.
My current design is really big and ambitious, perhaps mistakenly so. I guess I'm kind of thinking of it in vaguely Castlevania 3 ways, as a long, multi-character journey
through countrysides with high quality platforming and a narrative core. It's really big for a Flash game.
I'm definitely going to get some of my smaller games out before returning to it, though.