Cadenzia

Cadenzia is another game that has gone through a lot of revisions and evolutions. I originally put Cadenzia together as a C# prototype in the spring of 2007. After partially transitioning to Flash development that fall, I used my C# engine to render out a small Flash version of my game design. The C# version was actually rather different, and I don't think it worked as well.

Sometime later, I radically revised the code in Flash Cadenzia, improved my C# rendering quite a bit, and re-rendered Flash Cadenzia's art. That version of Cadenzia is the game in the video below.

Cadenzia is basically the Legend of Zelda coupled with music theory training. That's it. Devil's in the details, of course. If you're really interested in seeing what I'm doing with Cadenzia, check out my demonstration from GLS 2008, where I talk through my game design and the learning theories and values behind Cadenzia. It's actually for the C# version, but the details basically hold.



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