Cinder is actually nearly the very first thing I did with ice cream breakfast; I had a (not really very good) prototype up and running in late 2006. I evolved the design
through early 2007, and I revisited it in the spring of 2008, leading to my GLS 2008 presentation.
Along with Cadenzia, Cinder embodies the main line of my interest in educational game design; it's largely situated in entertainment game designs I already like,
and it tries to embrace the complexity of those game designs properly.
Cinder is built in my C# engine, and so everything on screen, pretty much, is procedural - which is to say, the art, and level layout, and screens, and human bodies, are
all generated at run-time. If I ever get a chance to go back to this game design, I will definitely remove some of the photo source, which was always somewhat stop gap.
If you want a fuller enumeration of my game design and education theories, it's worth listening to my Violent Educational Game lecture from
GLS 2008.