Sparks and Dust 2



I started work on Sparks and Dust 2 (which I called, for a time, Altar of Isaac) sometime in the Fall of 2009, after releasing Sparks and Dust.

My current design is really big and ambitious. I guess I'm kind of thinking of it in vaguely Castlevania 3 ways, as a long, multi-character journey through countrysides with high quality platforming and a narrative core. Alternatively, I might take it more in a Super Metroid kind of direction. It's really big for a Flash game.

I'm definitely going to get some of my smaller games out before returning to it, though.









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