I mostly pulled this Flash game engine demo together over two weeks. It's still really early... maybe. Depending on what I want to eventually do with it. Which I'm
really not sure about, at all.
Right now, my heart vaguely lies in making a Doom-ish kind of game, hence all the weapons I've coded up. When I arrived at Raven in '97, the window of Doom-Style,
hyper-fast, hyper-aggressive, abstract-in-a-Robotron-kind-of-way shooters was already largely over. I worked on several shooters at Raven, and some of them were pretty
solid, but none of them strove to do the sorts of things that made me absolute adore Doom. So there is a part of me that would love to go down that road.
But, on the other hand, I am traumatically fickle. So I'll probably wake up tomorrow and realize that I want to make a short survival horror game out of it,
or maybe an Archon clone (because I want to make an Archon clone out of everything). Or maybe I'll want to make an exploration-oriented game, like Pitfall 2. I'm hard
to pin down!
And now for a side story.
I never got to be a demo scene coder. I remember oohing and aahing over the Future Crew's Unreal way back in the day, and finding 64k and even 4k demos online back in '96 when I was first
exposed to the internet. But still - that's a sub-culture I never got to be a part of.
are, I took at stab at shrinking my Flash FPS engine down, just to see. The results are below. To be honest, this is a pretty lazy attempt - with a bit more obvious work,
I could get it down to 20k. After that would start requiring far more cleverness than I had enthusiasm for.